#ifndef SceneTypes_h__
#define SceneTypes_h__

#include "../Common/CommonTypes.h"

typedef UINT32 SceneID;
typedef UINT32 EntityID;

enum ESceneEntityType
{
	SCENE_ENTITY_INVALID      = 0,
	SCENE_ENTITY_STATIC_MESH  = 1,
	SCENE_ENTITY_SKINNED_MESH = 2
};


#endif // SceneTypes_h__
